Mixamo is a 3D graphics and services developer that was acquired by Adobe Systems on June 1, 2015.[1]
History[]
Mixamo was founded in July 2008 by Stefano Corazza and Nazim Kareemi as a spin-off of Stanford University's Biomotion Lab.[2][3] Its first cloud-based service started out in 2009 offering animations and automatic character rigging.[4] In 2010, Mixamo worked with Evolver to provide characters to customers.[4] Autodesk then acquired Evolver and made it proprietary, but Mixamo had already begun work on its own character creation service.[4]
Mixamo's Fuse 3D character creation software was launched at Game Developers Conference in March 2014.[5] It is now known as Adobe Fuse.
References[]
- ↑ Unlocking The Power of 3D for The Creative Community – Adobe Acquires Mixamo « Adobe Creative Cloud. Retrieved on 2015-06-04.
- ↑ Dean Takahashi. "Mixamo debuts Fuse character creation tool on Steam using Valve’s Team Fortress 2 characters", Venture Beat, November 7, 2013. Retrieved on November 23, 2014.
- ↑ Kim-Mai Cutler. "Mixamo Is Building A Platform For Game Developers To Create And Animate 3D Characters", Tech Crunch, July 23, 2014. Retrieved on November 23, 2014.
- ↑ 4.0 4.1 4.2 Kathleen Maher. "Evolving Characters", Computer Graphics World, May 21, 2014. Retrieved on November 23, 2014.
- ↑ Craig Chapple. "Mixamo launching Fuse 1.0", Develop Online, March 12, 2014. Retrieved on November 23, 2014.
External links[]
This article is a stub. You can help by expanding it. |
This page uses Creative Commons Licensed content from Wikipedia (view authors). |