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Vector graphics, also called "object-oriented" graphics, is used to display separate shapes, such as lines, polygons, text, and groups of such items, as procedurally defined objects with spatial point data, in contrast to bitmaps or raster graphics, which are defined on a pixel-by-pixel basis.[1][2]

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The advantage of vector graphics ("drawing") programs over bitmap ("pixel") editors is that multiple overlapping elements can be manipulated independently without needing to use different layers for each one. It is also easier to render an object at different sizes and to mathematically transform it in various ways without having to worry about image resolution and pixelation.[1]

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This page uses GFDL licensed content from the Free On-line Dictionary of Computing.
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